Katara, the Fearless

Ally Tribal Update : Avatar: The Last Airbender

Update (Avatar: The Last Airbender):

With the release of Avatar: The Last Airbender, Ally Tribal is getting an upgrade!

Great Divide Guide is one of the best cards for Ally Tribal as it combines ramp and color fixing. Turning all our Allies into mana producers can really make a huge difference. A must-have card for every Ally build!

Jasmine Dragon Tea Shop is one of the best Lands for Ally Tribal as it combines Ally color fixing and Ally token creation. A must-have card for every Ally build!

Katara, the Fearless is one of the best cards for Ally Tribal as it doubles the triggers of Allies. A must-have card for every Ally build!

South Pole Voyager is a cheap Ally that help us gaining 1 life on Ally ETB and can become a draw engine if we manage to trigger this ability for a second time in a turn. A great inclusion for our Ally Tribal!

Hakoda, Selfless Commander is an amazing Ally Tribal support card as he let us look at the top card of our library and cast Ally spells from it. He can really shine because of the ETB strategy and the creature-heavy theme. Moreover, he offers great protection from board wipes as by sacrificing himself, our Allies become indestructible and get +0/+5 (which also protects our board from more -X/-X spells). A must-have card for our build!

Earth King’s Lieutenant is a cheap Ally that has amazing synergy with our Ally Tribal build. It has a strong ETB (we put a +1/+1 counter on each other Ally we control) and also synergizes well with our ETB and Blink strategies and can become a secret finisher as he gets +1/+1 on another Ally ETB and he has Trample, so on mass Blink he can become a huge threat. A great inclusion for our Ally Tribal!

Wartime Protestors is a top option for Ally Tribal, as on Ally ETB, we put a +1/+1 counter on that creature and it gains Haste. A great inclusion for our build!

Aang and Katara is a top Ally token creator for our Ally Tribal. On ETB and on attack trigger, we create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures we  control. A top inclusion for our Ally Tribal!

Mai and Zuko let us cast Ally spells and artifact spells as though they had Flash. That alone is great, but combined with Firebending 3, means we can cast Allies into combat for quite a reduced cost, combining utility with ramp. A top inclusion for our Ally Tribal!

United Front scales well with our mana letting us create a bunch of Ally tokens, and on top of that, we put a +1/+1 counter on each creature you control . A great pick for our Ally Tribal!

Sokka, Tenacious Tactician is another top Ally token creator for our Ally Tribal. Whenever we cast a noncreature spell, we create a 1/1 white Ally creature token. In addition, he is a great Ally support card as it gives Allies we control Menace and Prowess. A top inclusion for our build!

Appa, Steadfast Guardian has Flash and on ETB let us airbend any number of other target nonland permanents you control. Works great both as a protection option and as part of our ETB strategy. Moreover, whenever we cast a spell from exile, we create a 1/1 white Ally creature token, so it can be a great Ally token creator. A top inclusion for our Ally Tribal!

Appa, the Vigilant has high cmc, but provides us with great Ally Tribal support and it is by itself a considerable threat. Whenever Appa or another Ally we control enters, creatures we control get +1/+1 and gain Flying and Vigilance until end of turn. With few Ally ETB triggers, we have an amazing finisher. A great inclusion for our Ally Tribal!

Sokka’s Charge is a great Ally Tribal support Enchantment, as it provides Allies we control with Double strike and Lifelink during our turn.

Suki, Courageous Rescuer is a great pick for our Ally Tribal, as it works both as a Ally Lord (providing our cretures with +1/+0) and as a great Ally token creator that works both with our Blink strategy and whenever any Ally dies. Her ability triggers only once each turn, but it is still of great value.

Smellerbee, Rebel Fighter has great synergy with our Ally Tribal as he can be a draw machine. Whenever Smellerbee attacks, we may discard our hand to draw cards equal to the number of attacking creatures. That sounds great along with our very creature-heavy build. Moreover, it gives Haste to all other creatures which is always great for a combat oriented deck.

Aang, Airbending Master works wonders with our Ally Tribal build, as it can be an unstoppable Ally token creator. With a mechanic build around experience counters on LTB without dying, he can create a 1/1 white Ally creature token for each experience counter we have at the beginning of our upkeep. By himself, on ETB he airbends another target creature, so he starts with 1 experience counter. Combined with our Blink strategy, he can instantly get multiple experience counters and creaty a very high number of Ally tokens each turn. He can really get out of hand combined with Brago, King Eternal as we can Blink our entire board (excluding tokens) each turn. A must-have card for our build!

Aang, Swift Savior has Flash and on ETB airbends up to one target creature o spell. That works either as protection or as a way to get more ETB triggers. It’s worthy to note that bouncing a spell works as a counterspell, but its caster may cast it for . Anyway, that delay may prove quite important. Moreover, Aang has Waterbend and may become even more useful once we have enough resources to transform him, which is a nice bonus. A great inclusion for our Ally Tribal!

Jet, Freedom Fighter is a bit expensive for what he offers, but at least he has synergy with our ETB and going wide strategies and can offer us creature removal on ETB. In addition, when he dies, we put a +1/+1 counter on each of up to two target creatures, which is a nice extra. A nice inclusion for our Ally Tribal.

Boiling Rock Rioter is a great utility card for our Ally Tribal, as it serves many purposes. It can be either a graveyard hate card, or a graveyard recursion card and combining the latter with Firebending 1, it even help us by reducing the mana cost (of the recurred Ally by its ability) since that ability triggers whenever it attacks. 

Katara, Water Tribe’s Hope has Waterbend: Creatures you control have base power and toughness X/X until end of turn. That works wonders with our going wide strategy and can be a great finisher. Moreover, on ETB she creates a 1/1 white Ally creature token which is a nice bonus.  A great inclusion for our Ally Tribal!

Invasion Tactics is a bit expensive, but it works wonders in our Ally Tribal providing us both as a finisher (on ETB  creatures we control get +2/+2 until end of turn) and a draw engine that synergizes with our Ally Tribal (Whenever one or more Allies we control deal combat damage to a player, we draw a card).

White Lotus Reinforcements is an Ally Lord that provides our Allies with +1/+1. A nice inclusion for any Ally Tribal!

Allied Teamwork is a great Ally Tribal anthem. Not only does it buffs our Allies with +1/+1, but on ETB we create a 1/1 white Ally creature token (which becomes a 2/2) so we get great value out of it.

Now you can buy the upgrade cards with a click of a button!

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Updates are live in the featured Ally Tribal deck.

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