Zuko, Firebending Master works wonders with our Experience counters strategy as we get an experience counter whenever we cast a spell during combat. He can net us a great amount of experience counters as long as we have enough instant spells and he greatly help us cast them as he has Firebending X, where X is the number of experience counters we have. We even adjust our spells to be instants rather than sorceries (if possible) to get the most out of his ability. Great ramp and utility, a must-have card for our Rebel Tribal.
Smellerbee, Rebel Fighter has great synergy with our Rebel Tribal as he can be a draw machine. Whenever Smellerbee attacks, we may discard our hand to draw cards equal to the number of attacking creatures. That sounds great along with the mass Rebel token creation of our build. Moreover, it gives Haste to all other creatures which is always great for a combat oriented deck.
The Duke, Rebel Sentry is a cheap Rebel that comes with a great protection ability. The Duke enters with a +1/+1 counter on him and with and by removing a a counter from him at instant speed, we put a +1/+1 counter on another target creature we control and it gains hexproof until end of turn. Great for protecting our commander (among others) and has great synergy with our Proliferate strategy where we can multiply the counters and his effectiveness. A cool inclusion to our Rebel Tribal.
Great Train Heist has great synergy with our Rebel Tribal and is a powerful and flexible card. Depending on the situation, we can choose one or more of its additional costs to get an additional combat phase, buff our creatures with +1/+0 and First Strike until end of turn, or create a tapped Treasure token whenever a creature we control deals combat damage to a choosen player this turn. A great inclusion for our build.
Jet, Freedom Fighter is a bit expensive for what he offers, but at least he has synergy with our going wide strategy and can offer us creature removal on ETB. In addition, when he dies, we put a +1/+1 counter on each of up to two target creatures, which is a nice extra that also synergizes with our Proliferate strategy. A nice inclusion for our Rebel Tribal.
Ballista Squad gets cut because it is more situational and more mana greedy.
Peter Parker’s Camera is like a Strionic Resonator with limited charges, but is synergizes with our Proliferate strategy and we can even get more value out of it. It also works with most or our Rebel tutors so it is a powerhouse in our deck.
Heartstone gets cut because we needed space for Peter Parker’s Camera. It may find its way to the deck again one day as it is a great card.
Valor in Akros can become a finisher if we get enough experience counters and create that many Rebel tokens with Otharri.
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